generated from fahricansecer/boilerplate-be
305 lines
12 KiB
C#
305 lines
12 KiB
C#
using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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using SaasMediaWorker.Configuration;
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using SaasMediaWorker.Models;
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namespace SaasMediaWorker.Services;
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/// <summary>
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/// Video render orchestrator — Tüm medya üretim ve birleştirme pipeline'ını yönetir.
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///
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/// Pipeline Adımları:
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/// 1. Temp dizin oluştur
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/// 2. Her sahne için: Higgsfield (video klip) + TTS (narration)
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/// 3. AudioCraft MusicGen (background müzik) — fallback: Suno
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/// 4. AudioCraft AudioGen (sahne bazlı ambient sesler)
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/// 5. Her sahne için: video + narration + ambient merge + altyazı
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/// 6. Tüm sahneleri birleştir + müzik mix (3 katmanlı ses)
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/// 7. S3'e yükle
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/// 8. Temp dizini temizle
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/// </summary>
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public class VideoRenderPipeline
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{
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private readonly ILogger<VideoRenderPipeline> _logger;
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private readonly HiggsFieldService _higgsField;
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private readonly TtsService _tts;
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private readonly OpenAiTtsService _openAiTts;
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private readonly MinimaxTtsService _minimaxTts;
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private readonly SunoMusicService _sunoMusic;
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private readonly AudioCraftService _audioCraft;
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private readonly RemotionService _remotion;
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private readonly FFmpegService _ffmpeg;
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private readonly S3StorageService _s3;
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private readonly FFmpegSettings _ffmpegSettings;
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public VideoRenderPipeline(
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ILogger<VideoRenderPipeline> logger,
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HiggsFieldService higgsField,
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TtsService tts,
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OpenAiTtsService openAiTts,
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MinimaxTtsService minimaxTts,
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SunoMusicService sunoMusic,
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AudioCraftService audioCraft,
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RemotionService remotion,
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FFmpegService ffmpeg,
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S3StorageService s3,
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IOptions<FFmpegSettings> ffmpegSettings)
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{
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_logger = logger;
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_higgsField = higgsField;
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_tts = tts;
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_openAiTts = openAiTts;
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_minimaxTts = minimaxTts;
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_sunoMusic = sunoMusic;
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_audioCraft = audioCraft;
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_remotion = remotion;
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_ffmpeg = ffmpeg;
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_s3 = s3;
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_ffmpegSettings = ffmpegSettings.Value;
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}
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/// <summary>
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/// Tam render pipeline'ını çalıştırır.
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/// Giriş: VideoGenerationJob (Redis'ten alınan)
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/// Çıkış: Final video'nun S3 URL'i
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/// </summary>
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public async Task<string> ExecuteAsync(
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VideoGenerationJob job,
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Func<int, string, Task> progressCallback,
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CancellationToken ct)
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{
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var projectDir = Path.Combine(_ffmpegSettings.TempDirectory, job.ProjectId);
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Directory.CreateDirectory(projectDir);
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var allMediaFiles = new List<GeneratedMediaFile>();
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try
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{
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var scenes = job.Scenes.OrderBy(s => s.Order).ToList();
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var totalSteps = scenes.Count * 2 + 4; // (tts+ambient per scene) + music + remotion + upload + finalize
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var completedSteps = 0;
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// ═══════════════════════════════════════
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// ADIM 1: Video Klip Üretimi (ATLANDI - REMOTION YAPACAK)
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// ═══════════════════════════════════════
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_logger.LogInformation("📹 Adım 1: Video üretimi atlandı, görseller doğrudan Remotion'da Ken Burns ile işlenecek.");
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// ═══════════════════════════════════════
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// ADIM 2: Her sahne için TTS narration üret
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// ═══════════════════════════════════════
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_logger.LogInformation("🎙️ Adım 2/5: TTS narration üretimi");
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var voiceStyle = job.ScriptJson?.VoiceStyle ?? "Deep authoritative male voice";
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var ttsTasks = new List<Task<GeneratedMediaFile>>();
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foreach (var scene in scenes)
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{
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ttsTasks.Add(GenerateTtsWithProgress(
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scene, projectDir, voiceStyle,
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() =>
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{
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completedSteps++;
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var progress = (int)(completedSteps / (double)totalSteps * 40); // TTS %0-40
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return progressCallback(progress, "TTS_GENERATION");
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}, ct));
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}
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var ttsResults = await Task.WhenAll(ttsTasks);
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allMediaFiles.AddRange(ttsResults);
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// ═══════════════════════════════════════
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// ADIM 3: Background müzik üret
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// ═══════════════════════════════════════
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_logger.LogInformation("🎵 Adım 3/6: Background müzik üretimi (AudioCraft MusicGen)");
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await progressCallback(45, "MUSIC_GENERATION");
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var musicPrompt = job.ScriptJson?.MusicPrompt
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?? "Cinematic orchestral, mysterious, slow build, 80 BPM, strings and piano";
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// Teknik parametreleri ScriptPayload'dan al
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MusicTechnicalParams? musicTechnical = null;
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if (job.ScriptJson?.MusicTechnical != null)
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{
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musicTechnical = new MusicTechnicalParams
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{
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Bpm = job.ScriptJson.MusicTechnical.Bpm,
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Key = job.ScriptJson.MusicTechnical.Key,
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Instruments = job.ScriptJson.MusicTechnical.Instruments,
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EmotionalArc = job.ScriptJson.MusicTechnical.EmotionalArc
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};
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}
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GeneratedMediaFile? musicFile = null;
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// Önce AudioCraft MusicGen dene, başarısız olursa Suno fallback
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try
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{
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musicFile = await _audioCraft.GenerateMusicAsync(
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musicPrompt, musicTechnical, job.TargetDuration, projectDir, ct);
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allMediaFiles.Add(musicFile);
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_logger.LogInformation("✅ MusicGen başarılı — AudioCraft ile müzik üretildi");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "MusicGen başarısız — Suno fallback deneniyor");
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try
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{
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musicFile = await _sunoMusic.GenerateMusicAsync(
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musicPrompt, job.TargetDuration, projectDir, ct);
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allMediaFiles.Add(musicFile);
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_logger.LogInformation("✅ Suno fallback başarılı");
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}
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catch (Exception sunoEx)
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{
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_logger.LogWarning(sunoEx, "Suno da başarısız — müziksiz devam ediliyor");
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}
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}
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await progressCallback(55, "MUSIC_GENERATION");
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// ═══════════════════════════════════════
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// ADIM 4: AudioGen — Sahne bazlı ambient sesler
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// ═══════════════════════════════════════
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_logger.LogInformation("🔊 Adım 4/6: AudioGen ambient ses efektleri");
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await progressCallback(60, "AMBIENT_GENERATION");
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var ambientFiles = new List<GeneratedMediaFile>();
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try
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{
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ambientFiles = await _audioCraft.GenerateAllAmbientSoundsAsync(
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scenes, projectDir, ct);
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allMediaFiles.AddRange(ambientFiles);
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Ambient ses üretimi başarısız — ambientsiz devam ediliyor");
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}
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await progressCallback(70, "AMBIENT_GENERATION");
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// ═══════════════════════════════════════
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// ADIM 5: REMOTION — Segmented Video render + FFmpeg Merge
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// ═══════════════════════════════════════
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_logger.LogInformation("🎬 Adım 5/6: Remotion Segmented Render — Ken Burns + audio merge + subtitle");
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await progressCallback(70, "MEDIA_MERGE");
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int chunkSize = 20; // 20 scenes per chunk to prevent OOM
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var chunkPaths = new List<string>();
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var chunkIndex = 0;
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for (int i = 0; i < scenes.Count; i += chunkSize)
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{
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var chunkScenes = scenes.Skip(i).Take(chunkSize).ToList();
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chunkIndex++;
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_logger.LogInformation("Render Chunk {ChunkIndex} (Scenes {Start} to {End})",
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chunkIndex, i + 1, i + chunkScenes.Count);
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// Pass null for musicPath so Remotion doesn't add music to each chunk
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var chunkPath = await _remotion.RenderVideoAsync(
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$"{job.ProjectId}_chunk_{chunkIndex}",
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projectDir,
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chunkScenes,
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allMediaFiles,
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null, // No music per chunk
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0,
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job.VisualEffect,
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ct);
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chunkPaths.Add(chunkPath);
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var progress = 70 + (int)(20.0 * (i + chunkScenes.Count) / scenes.Count);
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await progressCallback(progress, "MEDIA_MERGE");
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}
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_logger.LogInformation("🎬 Chunklar birleştiriliyor ve müzik ekleniyor (FFmpeg)");
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var finalLocalPath = await _ffmpeg.ConcatenateAndFinalize(
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chunkPaths,
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musicFile?.LocalPath,
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projectDir,
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job.ProjectId,
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job.TargetDuration,
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ct);
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allMediaFiles.Add(new GeneratedMediaFile
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{
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Type = MediaFileType.FinalVideo,
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LocalPath = finalLocalPath,
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FileSizeBytes = new FileInfo(finalLocalPath).Length,
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DurationSeconds = job.TargetDuration,
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MimeType = "video/mp4"
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});
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await progressCallback(90, "MEDIA_MERGE");
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// ═══════════════════════════════════════
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// ADIM 6: S3'e yükle
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// ═══════════════════════════════════════
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_logger.LogInformation("☁️ Adım 6/6: S3 yükleme");
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await progressCallback(94, "UPLOAD");
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// Tüm medya dosyalarını yükle
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await _s3.UploadAllMediaAsync(job.ProjectId, allMediaFiles, ct);
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// Final videoyu yükle
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var finalVideoUrl = await _s3.UploadFinalVideoAsync(
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finalLocalPath, job.ProjectId, ct);
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await progressCallback(98, "FINALIZATION");
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_logger.LogInformation(
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"🎉 Pipeline tamamlandı — Project: {ProjectId}, URL: {Url}",
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job.ProjectId, finalVideoUrl);
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return finalVideoUrl;
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}
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finally
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{
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// Temp dizini temizle (bellek/disk tasarrufu)
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CleanupTempDirectory(projectDir);
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}
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}
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private async Task<GeneratedMediaFile> GenerateTtsWithProgress(
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ScenePayload scene, string outputDir, string voiceStyle,
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Func<Task> onComplete, CancellationToken ct)
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{
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GeneratedMediaFile result;
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if (!string.IsNullOrEmpty(scene.TtsProvider) && scene.TtsProvider.Equals("openai", StringComparison.OrdinalIgnoreCase))
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{
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result = await _openAiTts.GenerateNarrationAsync(scene, outputDir, voiceStyle, ct);
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}
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else if (!string.IsNullOrEmpty(scene.TtsProvider) && scene.TtsProvider.Equals("minimax", StringComparison.OrdinalIgnoreCase))
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{
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result = await _minimaxTts.GenerateNarrationAsync(scene, outputDir, voiceStyle, ct);
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}
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else
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{
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// Default: ElevenLabs
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result = await _tts.GenerateNarrationAsync(scene, outputDir, voiceStyle, ct);
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}
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await onComplete();
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return result;
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}
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private void CleanupTempDirectory(string path)
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{
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try
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{
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if (Directory.Exists(path))
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{
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Directory.Delete(path, recursive: true);
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_logger.LogInformation("Temp dizin temizlendi: {Path}", path);
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}
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Temp dizin temizlenemedi: {Path}", path);
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}
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}
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}
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