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# ai-engine/core/engines/__init__.py
"""
V20 Ensemble Prediction Engines
"""
from .team_predictor import TeamPredictorEngine, get_team_predictor
from .player_predictor import PlayerPredictorEngine, get_player_predictor
from .odds_predictor import OddsPredictorEngine, get_odds_predictor
from .referee_predictor import RefereePredictorEngine, get_referee_predictor
__all__ = [
"TeamPredictorEngine", "get_team_predictor",
"PlayerPredictorEngine", "get_player_predictor",
"OddsPredictorEngine", "get_odds_predictor",
"RefereePredictorEngine", "get_referee_predictor"
]
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"""
Odds Predictor Engine - V20 Ensemble Component
Uses market odds and Poisson mathematics for predictions.
Weight: 30% in ensemble
"""
import os
import sys
from typing import Dict, Optional
from dataclasses import dataclass
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
from features.poisson_engine import get_poisson_engine
from features.value_calculator import get_value_calculator
@dataclass
class OddsPrediction:
"""Odds engine prediction output."""
# Market-implied probabilities
market_home_prob: float = 0.33
market_draw_prob: float = 0.33
market_away_prob: float = 0.33
# Poisson xG
poisson_home_xg: float = 1.3
poisson_away_xg: float = 1.1
# Over/Under probabilities
over_15_prob: float = 0.75
over_25_prob: float = 0.55
over_35_prob: float = 0.30
# BTTS
btts_yes_prob: float = 0.50
# Most likely scores
most_likely_score: str = "1-1"
second_likely_score: str = "1-0"
third_likely_score: str = "2-1"
# Value bet opportunities
value_bets: list = None
confidence: float = 0.0
def __post_init__(self):
if self.value_bets is None:
self.value_bets = []
def to_dict(self) -> dict:
return {
"market_home_prob": round(self.market_home_prob * 100, 1),
"market_draw_prob": round(self.market_draw_prob * 100, 1),
"market_away_prob": round(self.market_away_prob * 100, 1),
"poisson_home_xg": round(self.poisson_home_xg, 2),
"poisson_away_xg": round(self.poisson_away_xg, 2),
"over_15_prob": round(self.over_15_prob * 100, 1),
"over_25_prob": round(self.over_25_prob * 100, 1),
"over_35_prob": round(self.over_35_prob * 100, 1),
"btts_yes_prob": round(self.btts_yes_prob * 100, 1),
"most_likely_score": self.most_likely_score,
"second_likely_score": self.second_likely_score,
"third_likely_score": self.third_likely_score,
"value_bets": self.value_bets,
"confidence": round(self.confidence, 1)
}
class OddsPredictorEngine:
"""
Odds-based prediction engine.
Uses:
- Market odds to extract implied probabilities
- Poisson distribution for mathematical xG
- Value calculator for EV+ opportunities
"""
def __init__(self):
self.poisson_engine = get_poisson_engine()
try:
self.value_calc = get_value_calculator()
except Exception:
self.value_calc = None
self.default_ms_h = 2.65
self.default_ms_d = 3.20
self.default_ms_a = 2.65
print("✅ OddsPredictorEngine initialized")
def _odds_to_prob(self, odds: float) -> float:
"""Convert decimal odds to probability."""
try:
odds = float(odds)
except (TypeError, ValueError):
return 0.0
if odds <= 1.0:
return 0.0
return 1.0 / odds
def predict(self,
odds_data: Dict[str, float],
home_goals_avg: float = 1.5,
home_conceded_avg: float = 1.2,
away_goals_avg: float = 1.2,
away_conceded_avg: float = 1.4) -> OddsPrediction:
"""
Generate odds-based prediction.
Args:
odds_data: Dict with keys like 'ms_h', 'ms_d', 'ms_a', 'ou25_o', 'btts_y'
home_goals_avg: Home team's average goals scored
home_conceded_avg: Home team's average goals conceded
away_goals_avg: Away team's average goals scored
away_conceded_avg: Away team's average goals conceded
Returns:
OddsPrediction with market and Poisson analysis
"""
# 1. Extract market probabilities from odds
ms_h = odds_data.get("ms_h", self.default_ms_h)
ms_d = odds_data.get("ms_d", self.default_ms_d)
ms_a = odds_data.get("ms_a", self.default_ms_a)
# Remove vig to get fair probabilities
raw_probs = [
self._odds_to_prob(ms_h),
self._odds_to_prob(ms_d),
self._odds_to_prob(ms_a)
]
total = sum(raw_probs) or 1
market_home = raw_probs[0] / total
market_draw = raw_probs[1] / total
market_away = raw_probs[2] / total
# 2. Poisson prediction
poisson_pred = self.poisson_engine.predict(
home_goals_avg, home_conceded_avg,
away_goals_avg, away_conceded_avg
)
# 3. Get most likely scores
likely_scores = poisson_pred.most_likely_scores[:3] if poisson_pred.most_likely_scores else []
score_1 = likely_scores[0]["score"] if len(likely_scores) > 0 else "1-1"
score_2 = likely_scores[1]["score"] if len(likely_scores) > 1 else "1-0"
score_3 = likely_scores[2]["score"] if len(likely_scores) > 2 else "2-1"
# 4. Value bet detection
value_bets = []
# Check if our Poisson model disagrees with market significantly
if abs(poisson_pred.home_win_prob - market_home) > 0.10:
if poisson_pred.home_win_prob > market_home:
value_bets.append({
"market": "MS 1",
"edge": round((poisson_pred.home_win_prob - market_home) * 100, 1),
"confidence": "medium"
})
else:
value_bets.append({
"market": "MS 2",
"edge": round((poisson_pred.away_win_prob - market_away) * 100, 1),
"confidence": "medium"
})
# O/U value check
ou25_o = odds_data.get("ou25_o", 1.9)
market_over25 = self._odds_to_prob(ou25_o)
if abs(poisson_pred.over_25_prob - market_over25) > 0.08:
pick = "2.5 Üst" if poisson_pred.over_25_prob > market_over25 else "2.5 Alt"
edge = abs(poisson_pred.over_25_prob - market_over25) * 100
value_bets.append({
"market": pick,
"edge": round(edge, 1),
"confidence": "high" if edge > 10 else "medium"
})
# Calculate confidence
# Higher when market and Poisson agree
agreement = 1.0 - abs(poisson_pred.home_win_prob - market_home)
confidence = 50.0 + (agreement * 40) + (len(value_bets) * 5)
return OddsPrediction(
market_home_prob=market_home,
market_draw_prob=market_draw,
market_away_prob=market_away,
poisson_home_xg=poisson_pred.home_xg,
poisson_away_xg=poisson_pred.away_xg,
over_15_prob=poisson_pred.over_15_prob,
over_25_prob=poisson_pred.over_25_prob,
over_35_prob=poisson_pred.over_35_prob,
btts_yes_prob=poisson_pred.btts_yes_prob,
most_likely_score=score_1,
second_likely_score=score_2,
third_likely_score=score_3,
value_bets=value_bets,
confidence=min(99.9, confidence)
)
# Singleton
_engine: Optional[OddsPredictorEngine] = None
def get_odds_predictor() -> OddsPredictorEngine:
global _engine
if _engine is None:
_engine = OddsPredictorEngine()
return _engine
if __name__ == "__main__":
engine = get_odds_predictor()
print("\n🧪 Odds Predictor Engine Test")
print("=" * 50)
pred = engine.predict(
odds_data={
"ms_h": 1.85,
"ms_d": 3.40,
"ms_a": 4.20,
"ou25_o": 1.90
},
home_goals_avg=1.8,
home_conceded_avg=1.0,
away_goals_avg=1.2,
away_conceded_avg=1.5
)
print(f"\n📊 Prediction:")
for k, v in pred.to_dict().items():
print(f" {k}: {v}")
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"""
Player Predictor Engine - V20 Ensemble Component
Analyzes squad quality, key players, and missing player impact.
Weight: 25% in ensemble
"""
import os
import sys
from typing import Dict, Optional, List
from dataclasses import dataclass
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
from features.squad_analysis_engine import get_squad_analysis_engine
from features.sidelined_analyzer import get_sidelined_analyzer
@dataclass
class PlayerPrediction:
"""Player engine prediction output."""
home_squad_quality: float = 50.0 # 0-100
away_squad_quality: float = 50.0
squad_diff: float = 0.0 # -100 to +100
home_key_players: int = 0
away_key_players: int = 0
home_missing_impact: float = 0.0 # 0-1, how much weaker due to missing players
away_missing_impact: float = 0.0
home_goals_form: int = 0 # Goals in last 5 matches
away_goals_form: int = 0
lineup_available: bool = False
confidence: float = 0.0
def to_dict(self) -> dict:
return {
"home_squad_quality": round(self.home_squad_quality, 1),
"away_squad_quality": round(self.away_squad_quality, 1),
"squad_diff": round(self.squad_diff, 1),
"home_key_players": self.home_key_players,
"away_key_players": self.away_key_players,
"home_missing_impact": round(self.home_missing_impact, 2),
"away_missing_impact": round(self.away_missing_impact, 2),
"home_goals_form": self.home_goals_form,
"away_goals_form": self.away_goals_form,
"lineup_available": self.lineup_available,
"confidence": round(self.confidence, 1)
}
class PlayerPredictorEngine:
"""
Player/Squad-based prediction engine.
Analyzes:
- Starting 11 quality
- Key player availability (top scorers)
- Missing player impact
- Recent goalscoring form per player
"""
def __init__(self):
self.squad_engine = get_squad_analysis_engine()
self.sidelined_analyzer = get_sidelined_analyzer()
print("✅ PlayerPredictorEngine initialized")
def predict(self,
match_id: str,
home_team_id: str,
away_team_id: str,
home_lineup: List[str] = None,
away_lineup: List[str] = None,
sidelined_data: Dict = None) -> PlayerPrediction:
"""
Generate player-based prediction.
Args:
match_id: Match ID for lineup lookup
home_team_id: Home team ID
away_team_id: Away team ID
home_lineup: Optional list of home player IDs
away_lineup: Optional list of away player IDs
Returns:
PlayerPrediction with squad analysis
"""
# Get squad features
if home_lineup and away_lineup:
# Use provided lineups (for live matches)
home_analysis = self.squad_engine.analyze_squad_from_list(
home_lineup, home_team_id
)
away_analysis = self.squad_engine.analyze_squad_from_list(
away_lineup, away_team_id
)
lineup_available = True
# Build features dict from analysis objects
features = {
"home_starting_11": home_analysis.starting_count or 11,
"home_goals_last_5": home_analysis.total_goals_last_5,
"home_assists_last_5": home_analysis.total_assists_last_5,
"home_key_players": home_analysis.key_players_count,
"away_starting_11": away_analysis.starting_count or 11,
"away_goals_last_5": away_analysis.total_goals_last_5,
"away_assists_last_5": away_analysis.total_assists_last_5,
"away_key_players": away_analysis.key_players_count,
}
elif match_id:
# Try to get from database
try:
features = self.squad_engine.get_features(
match_id, home_team_id, away_team_id
)
lineup_available = (
features.get("home_starting_11", 0) >= 11 and
features.get("away_starting_11", 0) >= 11
)
except Exception:
features = self.squad_engine.get_features_without_match(
home_team_id, away_team_id
)
lineup_available = False
else:
features = self.squad_engine.get_features_without_match(
home_team_id, away_team_id
)
lineup_available = False
# Extract features
home_goals = features.get("home_goals_last_5", 0)
away_goals = features.get("away_goals_last_5", 0)
home_key = features.get("home_key_players", 0)
away_key = features.get("away_key_players", 0)
# Calculate squad quality (0-100)
# Based on: goals scored, key players, assists
home_quality = min(100, 50 + (home_goals * 3) + (home_key * 5) +
features.get("home_assists_last_5", 0) * 2)
away_quality = min(100, 50 + (away_goals * 3) + (away_key * 5) +
features.get("away_assists_last_5", 0) * 2)
# Squad difference
squad_diff = home_quality - away_quality
# Missing player impact
# Priority: sidelined data (position-weighted) > lineup count (basic)
if sidelined_data:
home_impact, away_impact = self.sidelined_analyzer.analyze_match(sidelined_data)
home_missing = home_impact.impact_score
away_missing = away_impact.impact_score
sidelined_available = True
else:
# Fallback: basic lineup count method
expected_xi = 11
actual_home_xi = features.get("home_starting_11", 11)
actual_away_xi = features.get("away_starting_11", 11)
home_missing = (expected_xi - actual_home_xi) / expected_xi if actual_home_xi < expected_xi else 0
away_missing = (expected_xi - actual_away_xi) / expected_xi if actual_away_xi < expected_xi else 0
sidelined_available = False
# Confidence: more data sources = higher confidence
confidence = 70.0 if lineup_available else 35.0
if home_goals + away_goals > 10:
confidence += 15
if sidelined_available:
confidence += self.sidelined_analyzer.config.get("sidelined.confidence_boost", 10)
if not lineup_available:
confidence -= 5.0
return PlayerPrediction(
home_squad_quality=home_quality,
away_squad_quality=away_quality,
squad_diff=squad_diff,
home_key_players=home_key,
away_key_players=away_key,
home_missing_impact=home_missing,
away_missing_impact=away_missing,
home_goals_form=home_goals,
away_goals_form=away_goals,
lineup_available=lineup_available,
confidence=max(5.0, confidence)
)
def get_1x2_modifier(self, prediction: PlayerPrediction) -> Dict[str, float]:
"""
Calculate 1X2 probability modifiers based on squad analysis.
Returns modifiers to apply to base probabilities.
"""
diff = prediction.squad_diff / 100 # -1 to +1
return {
"home_modifier": 1.0 + (diff * 0.3), # Up to +/-30%
"away_modifier": 1.0 - (diff * 0.3),
"draw_modifier": 1.0 - abs(diff) * 0.2 # Less draw if big diff
}
# Singleton
_engine: Optional[PlayerPredictorEngine] = None
def get_player_predictor() -> PlayerPredictorEngine:
global _engine
if _engine is None:
_engine = PlayerPredictorEngine()
return _engine
if __name__ == "__main__":
engine = get_player_predictor()
print("\n🧪 Player Predictor Engine Test")
print("=" * 50)
pred = engine.predict(
match_id=None,
home_team_id="test_home",
away_team_id="test_away"
)
print(f"\n📊 Prediction:")
for k, v in pred.to_dict().items():
print(f" {k}: {v}")
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"""
Referee Predictor Engine - V20 Ensemble Component
Analyzes referee patterns for cards, goals, and home bias.
Weight: 15% in ensemble
"""
import os
import sys
from typing import Dict, Optional
from dataclasses import dataclass
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
from features.referee_engine import get_referee_engine
@dataclass
class RefereePrediction:
"""Referee engine prediction output."""
referee_name: str = ""
matches_officiated: int = 0
# Card tendencies
avg_yellow_cards: float = 4.0
avg_red_cards: float = 0.2
is_card_heavy: bool = False # Above average cards
# Goal tendencies
avg_goals_per_match: float = 2.5
over_25_rate: float = 0.50
is_high_scoring: bool = False # Above average goals
# Home bias
home_win_rate: float = 0.45
home_bias: float = 0.0 # -1 to +1, positive = favors home
# Penalty tendency
penalty_rate: float = 0.15
confidence: float = 0.0
def to_dict(self) -> dict:
return {
"referee_name": self.referee_name,
"matches_officiated": self.matches_officiated,
"avg_yellow_cards": round(self.avg_yellow_cards, 1),
"avg_red_cards": round(self.avg_red_cards, 2),
"is_card_heavy": self.is_card_heavy,
"avg_goals_per_match": round(self.avg_goals_per_match, 2),
"over_25_rate": round(self.over_25_rate * 100, 1),
"is_high_scoring": self.is_high_scoring,
"home_win_rate": round(self.home_win_rate * 100, 1),
"home_bias": round(self.home_bias, 2),
"penalty_rate": round(self.penalty_rate * 100, 1),
"confidence": round(self.confidence, 1)
}
class RefereePredictorEngine:
"""
Referee-based prediction engine.
Analyzes:
- Card tendency (sarı/kırmızı kart ortalaması)
- Goal tendency (maç başına gol, 2.5 üst oranı)
- Home bias (ev sahibi lehine karar oranı)
- Penalty tendency (penaltı verme oranı)
"""
# League average benchmarks
LEAGUE_AVG_GOALS = 2.65
LEAGUE_AVG_YELLOW = 4.0
LEAGUE_HOME_WIN_RATE = 0.45
def __init__(self):
self.referee_engine = get_referee_engine()
print("✅ RefereePredictorEngine initialized")
def predict(self,
match_id: str = None,
referee_name: str = None,
league_id: str = None) -> RefereePrediction:
"""
Generate referee-based prediction.
Args:
match_id: Match ID to find referee
referee_name: Or provide referee name directly
league_id: League ID to scope stats (prevents name collisions)
Returns:
RefereePrediction with referee analysis
"""
# Get referee features
if match_id:
features = self.referee_engine.get_features(match_id, league_id=league_id)
# Live flows may already have referee_name while match_officials table is sparse.
# Prefer the richer profile if direct-name lookup has more history.
if referee_name:
name_features = self.referee_engine.get_features_by_name(referee_name, league_id=league_id)
if (name_features.get("referee_matches", 0) or 0) > (features.get("referee_matches", 0) or 0):
features = name_features
elif referee_name:
features = self.referee_engine.get_features_by_name(referee_name, league_id=league_id)
else:
# Return default
return RefereePrediction(confidence=10.0)
ref_name = features.get("referee_name", "Unknown")
matches = features.get("referee_matches", 0)
if matches < 5:
# Not enough data
return RefereePrediction(
referee_name=ref_name,
matches_officiated=matches,
confidence=20.0
)
# Extract features
avg_yellow = features.get("referee_avg_yellow", 4.0)
avg_red = features.get("referee_avg_red", 0.2)
avg_goals = features.get("referee_avg_goals", 2.5)
over25_rate = features.get("referee_over25_rate", 0.5)
home_win_rate = features.get("referee_home_win_rate", 0.45) if "referee_home_win_rate" in features else 0.45
home_bias = features.get("referee_home_bias", 0.0)
penalty_rate = features.get("referee_penalty_rate", 0.15)
# Determine tendencies
is_card_heavy = (avg_yellow + avg_red * 4) > (self.LEAGUE_AVG_YELLOW + 1)
is_high_scoring = avg_goals > self.LEAGUE_AVG_GOALS
# Confidence based on matches officiated
confidence = min(90.0, 30.0 + matches * 2)
return RefereePrediction(
referee_name=ref_name,
matches_officiated=matches,
avg_yellow_cards=avg_yellow,
avg_red_cards=avg_red,
is_card_heavy=is_card_heavy,
avg_goals_per_match=avg_goals,
over_25_rate=over25_rate,
is_high_scoring=is_high_scoring,
home_win_rate=home_win_rate,
home_bias=home_bias,
penalty_rate=penalty_rate,
confidence=confidence
)
def get_modifiers(self, prediction: RefereePrediction) -> Dict[str, float]:
"""
Get modifiers to apply to other predictions based on referee profile.
"""
return {
# Home team gets slight boost if referee has home bias
"home_modifier": 1.0 + (prediction.home_bias * 0.05),
# O/U modifier
"over_25_modifier": 1.0 + (prediction.avg_goals_per_match - self.LEAGUE_AVG_GOALS) * 0.1,
# Card modifier for card markets
"cards_modifier": 1.0 + (prediction.avg_yellow_cards - self.LEAGUE_AVG_YELLOW) * 0.05
}
# Singleton
_engine: Optional[RefereePredictorEngine] = None
def get_referee_predictor() -> RefereePredictorEngine:
global _engine
if _engine is None:
_engine = RefereePredictorEngine()
return _engine
if __name__ == "__main__":
engine = get_referee_predictor()
print("\n🧪 Referee Predictor Engine Test")
print("=" * 50)
pred = engine.predict(referee_name="Cüneyt Çakır")
print(f"\n📊 Prediction:")
for k, v in pred.to_dict().items():
print(f" {k}: {v}")
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"""
Team Predictor Engine - V20 Ensemble Component
Combines ELO ratings, form stats, H2H records and team statistics.
Weight: 30% in ensemble
"""
import os
import sys
from typing import Dict, Optional, Tuple, Any
from dataclasses import dataclass, field
# Add parent to path
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
from features.elo_system import get_elo_system
from features.h2h_engine import get_h2h_engine
from features.momentum_engine import get_momentum_engine, MomentumData
from features.team_stats_engine import get_team_stats_engine
@dataclass
class TeamPrediction:
"""Team engine prediction output."""
home_win_prob: float = 0.33
draw_prob: float = 0.33
away_win_prob: float = 0.33
home_xg: float = 1.3
away_xg: float = 1.1
form_advantage: float = 0.0 # -1 to +1, positive = home advantage
h2h_advantage: float = 0.0 # -1 to +1
elo_diff: float = 0.0
confidence: float = 0.0
def to_dict(self) -> dict:
return {
"home_win_prob": round(self.home_win_prob * 100, 1),
"draw_prob": round(self.draw_prob * 100, 1),
"away_win_prob": round(self.away_win_prob * 100, 1),
"home_xg": round(self.home_xg, 2),
"away_xg": round(self.away_xg, 2),
"form_advantage": round(self.form_advantage, 2),
"h2h_advantage": round(self.h2h_advantage, 2),
"elo_diff": round(self.elo_diff, 0),
"confidence": round(self.confidence, 1)
}
raw_features: Dict[str, Any] = field(default_factory=dict)
class TeamPredictorEngine:
"""
Team-based prediction engine.
Uses:
- ELO Rating System (venue-adjusted, league-weighted)
- H2H Engine (head-to-head history)
- Momentum Engine (recent form)
- Team Stats Engine (possession, shots, corners)
"""
def __init__(self):
self.elo_system = get_elo_system()
self.h2h_engine = get_h2h_engine()
self.momentum_engine = get_momentum_engine()
self.team_stats_engine = get_team_stats_engine()
print("✅ TeamPredictorEngine initialized")
def predict(self,
home_team_id: str,
away_team_id: str,
match_date_ms: int,
home_team_name: str = "",
away_team_name: str = "") -> TeamPrediction:
"""
Generate team-based prediction.
Args:
home_team_id: Home team ID
away_team_id: Away team ID
match_date_ms: Match date in milliseconds
home_team_name: Home team name (for ELO)
away_team_name: Away team name (for ELO)
Returns:
TeamPrediction with 1X2 probabilities and xG
"""
# 1. Get ELO predictions
elo_pred = self.elo_system.predict_match(home_team_id, away_team_id)
elo_features = self.elo_system.get_match_features(home_team_id, away_team_id)
# 2. Get H2H features
try:
h2h_features = self.h2h_engine.get_features(
home_team_id, away_team_id, match_date_ms
)
except Exception:
h2h_features = {
"h2h_home_win_rate": 0.5,
"h2h_away_win_rate": 0.5,
"h2h_avg_goals": 2.5,
"h2h_btts_rate": 0.5
}
# 3. Get Momentum/Form features
try:
# key: form_score should be 0-1 derived from momentum_score (-1 to 1)
home_mom_data = self.momentum_engine.calculate_momentum(home_team_id, match_date_ms)
away_mom_data = self.momentum_engine.calculate_momentum(away_team_id, match_date_ms)
home_form_score = (home_mom_data.momentum_score + 1) / 2
away_form_score = (away_mom_data.momentum_score + 1) / 2
except Exception as e:
print(f"⚠️ MomentumEngine error: {e}")
home_mom_data = MomentumData()
away_mom_data = MomentumData()
home_form_score = 0.5
away_form_score = 0.5
# 4. Get Team Stats
home_stats = self.team_stats_engine.get_features(home_team_id, match_date_ms)
away_stats = self.team_stats_engine.get_features(away_team_id, match_date_ms)
# 5. Combine predictions
# ELO-based 1X2 (60% weight)
elo_home = elo_pred.get("home_win_prob", 0.33)
elo_draw = elo_pred.get("draw_prob", 0.33)
elo_away = elo_pred.get("away_win_prob", 0.33)
# Adjust based on H2H (20% weight)
h2h_home_rate = h2h_features.get("h2h_home_win_rate", 0.5)
h2h_away_rate = h2h_features.get("h2h_away_win_rate", 0.5)
# Adjust based on form (20% weight)
home_form = home_form_score
away_form = away_form_score
form_diff = (home_form - away_form) # -1 to +1
# Weighted combination
final_home = elo_home * 0.6 + h2h_home_rate * 0.2 + (0.5 + form_diff * 0.3) * 0.2
final_away = elo_away * 0.6 + h2h_away_rate * 0.2 + (0.5 - form_diff * 0.3) * 0.2
final_draw = 1.0 - final_home - final_away
# Normalize
total = final_home + final_draw + final_away
if total > 0:
final_home /= total
final_draw /= total
final_away /= total
# Calculate xG based on stats and form (conservative base)
home_conversion = home_stats.get("shot_conversion_rate", 0.1)
away_conversion = away_stats.get("shot_conversion_rate", 0.1)
base_home_xg = 1.35 + (home_conversion * 3.0)
base_away_xg = 1.10 + (away_conversion * 2.5)
# Defense weakness factor: opponent's defensive quality affects xG
# Higher shots on target against = weaker defense
away_def_weakness = away_stats.get("shot_accuracy", 0.35) # opponent's shot accuracy as proxy
home_def_weakness = home_stats.get("shot_accuracy", 0.35)
# Adjust xG: stronger opponent defense → lower xG
home_xg = base_home_xg * (1 + form_diff * 0.15) * (0.8 + away_def_weakness * 0.6)
away_xg = base_away_xg * (1 - form_diff * 0.15) * (0.8 + home_def_weakness * 0.6)
# Apply xG Underperformance Penalty directly to calculated xG
# If a team chronically underperforms its xG, we subtract that historical difference here
if hasattr(home_mom_data, 'xg_underperformance') and home_mom_data.xg_underperformance > 0.2:
home_xg -= min(0.5, home_mom_data.xg_underperformance * 0.5)
if hasattr(away_mom_data, 'xg_underperformance') and away_mom_data.xg_underperformance > 0.2:
away_xg -= min(0.5, away_mom_data.xg_underperformance * 0.5)
# H2H adjustment (more conservative)
h2h_avg_goals = h2h_features.get("h2h_avg_goals", 2.5)
if h2h_avg_goals > 3.0:
home_xg *= 1.05
away_xg *= 1.05
elif h2h_avg_goals < 2.0:
home_xg *= 0.95
away_xg *= 0.95
# Clamp xG to reasonable range
home_xg = max(0.5, min(3.5, home_xg))
away_xg = max(0.3, min(3.0, away_xg))
# Calculate confidence
# Higher when ELO, H2H, and Form all agree
elo_winner = "H" if elo_home > max(elo_draw, elo_away) else ("A" if elo_away > elo_draw else "D")
h2h_winner = "H" if h2h_home_rate > h2h_away_rate else "A"
form_winner = "H" if form_diff > 0.1 else ("A" if form_diff < -0.1 else "D")
agreement = sum([
elo_winner == h2h_winner,
elo_winner == form_winner,
h2h_winner == form_winner
])
max_prob = max(final_home, final_draw, final_away)
confidence = max_prob * 100 * (0.7 + agreement * 0.1)
# Collect Raw Features for XGBoost
# Note: home_mom_data is an object now
def get_rate(val): return val if val is not None else 0.5
raw_features = {
**elo_features, # 8 features
# Form Features (need key mapping to match extract_training_data.py)
"home_goals_avg": 1.5 + home_mom_data.goals_trend, # Proxy
"home_conceded_avg": 1.5 - home_mom_data.conceded_trend, # Proxy
"away_goals_avg": 1.5 + away_mom_data.goals_trend,
"away_conceded_avg": 1.5 - away_mom_data.conceded_trend,
"home_clean_sheet_rate": 0.2, # Not in new MomentumData
"away_clean_sheet_rate": 0.2,
"home_scoring_rate": 0.8,
"away_scoring_rate": 0.8,
"home_winning_streak": home_mom_data.winning_streak,
"away_winning_streak": away_mom_data.winning_streak,
"home_unbeaten_streak": home_mom_data.unbeaten_streak,
"away_unbeaten_streak": away_mom_data.unbeaten_streak,
# H2H Features
**h2h_features,
# Team Stats
"home_avg_possession": home_stats.get("avg_possession", 0.5),
"away_avg_possession": away_stats.get("avg_possession", 0.5),
"home_avg_shots_on_target": home_stats.get("avg_shots_on_target", 3.5),
"away_avg_shots_on_target": away_stats.get("avg_shots_on_target", 3.5),
"home_shot_conversion": home_stats.get("shot_conversion_rate", 0.1),
"away_shot_conversion": away_stats.get("shot_conversion_rate", 0.1),
"home_avg_corners": home_stats.get("avg_corners", 4.5),
"away_avg_corners": away_stats.get("avg_corners", 4.5),
# Derived
"home_xga": 1.5 - home_mom_data.conceded_trend, # reusing as proxy
"away_xga": 1.5 - away_mom_data.conceded_trend
}
return TeamPrediction(
home_win_prob=final_home,
draw_prob=final_draw,
away_win_prob=final_away,
home_xg=home_xg,
away_xg=away_xg,
form_advantage=form_diff,
h2h_advantage=h2h_home_rate - h2h_away_rate,
elo_diff=elo_features.get("elo_diff", 0),
confidence=confidence,
raw_features=raw_features
)
# Singleton
_engine: Optional[TeamPredictorEngine] = None
def get_team_predictor() -> TeamPredictorEngine:
global _engine
if _engine is None:
_engine = TeamPredictorEngine()
return _engine
if __name__ == "__main__":
engine = get_team_predictor()
print("\n🧪 Team Predictor Engine Test")
print("=" * 50)
# Test with sample IDs
pred = engine.predict(
home_team_id="test_home",
away_team_id="test_away",
match_date_ms=1707393600000
)
print(f"\n📊 Prediction:")
for k, v in pred.to_dict().items():
print(f" {k}: {v}")